Skip Navigation LinksHome > GTA PSP Modifications 0 :12   9/7/2010  
chris-barker.com
Welcome

 
Skip Navigation Links.

Before the release of Grand Theft Auto Vice City Stories I used the well known cheat device by eddison carter to make a number of location mods for Grand Theft Auto Liberty City Stories. After upgrading my firmware for Vice City Stories and going legit, I have decided to place my cheats here, free for the world to use, in their final resting place.

Shown below is all my main modifications, with their codes. If youve understood this far what this page is about ill presume you dont need instructions on how to use them. Happy cheating!

Plane Crash

My finest cheat. Creates a plain crash scenario on the busy streets of liberty city. See the video and pictures for more detail.

Plane Crash Cheat

video1.gif 

#cheat Plane Crash Objects
moveto(122.74,-720.77,25.92); object(0×01EA,0,0,354);
move(-1.66,-79.30,-0.40); object(0×01EA,0,0,179);
move(2.62,26.79,-1.00); object(0×0FDE,175,340,179);
move(1.80,12.77,-3.00); object(0×0FDE,175,290,179);
move(-1.09,5.70,4.00); object(0×0DB6,180,185,179);
move(33.63,18.68,6.90); object(0×0DB6,240,185,179);
move(-41.17,-49.55,-5.90); object(0×0DB7,180,185,179);
move(10.36,-3.41,-0.90); object(0×0DB6,180,185,179);
setfloat(08B89E40, 126.85 ,-777.15 ,26.02);
setchar(08B89E30,1);
setfloat(08B89E80, 121.66 ,-777.55 ,26.02);
setchar(08B89E70,1);
setfloat(08B89EC0, 116.92 ,-791.74 ,26.02);
setchar(08B89EB0,1);
setfloat(08B89F00, 122.11 ,-764.69 ,26.02);
setchar(08B89EF0,1);
setfloat(08B89F40, 126.13 ,-757.70 ,26.02);
setchar(08B89F30,1);
setfloat(08B89F80, 125.53 ,-751.37 ,26.02);
setchar(08B89F70,1);
setfloat(08B89FC0, 126.95 ,-786.49 ,26.02);
setchar(08B89FB0,1);
setfloat(08B8A000, 119.09 ,-721.41 ,26.02);
setchar(08B89FF0,1);
setfloat(08B8A040, 126.06 ,-720.99 ,26.02);
setchar(08B8A030,1);
setfloat(08B8A080, 117.44 ,-799.97 ,26.02);
setchar(08B8A070,1);
setfloat(08B8A0C0, 124.69 ,-799.94 ,26.02);
setchar(08B8A0B0,1);
setfloat(08B8A100, 117.31 ,-747.83 ,26.02);
setchar(08B8A0F0,1);
setfloat(08B8A140, 126.04 ,-741.17 ,26.02);
setchar(08B8A130,1);
setfloat(08B8A180, 126.04 ,-761.77 ,26.02);
setchar(08B8A170,1);
setfloat(08B8A1C0, 121.41 ,-787.72 ,26.02);
setchar(08B8A1B0,1);
setfloat(08B8A200, 114.02 ,-773.98 ,26.02);
setchar(08B8A1F0,1);
setfloat(08B8A240, 126.07 ,-765.72 ,26.02);
setchar(08B8A230,1);
setfloat(08B8A280, 124.25 ,-783.87 ,26.02);
setchar(08B8A270,1);
setfloat(08B8A2C0, 118.29 ,-781.66 ,26.02);
setchar(08B8A2B0,1);
setfloat(08B8A300, 118.29 ,-781.66 ,26.02);
setchar(08B8A2F0,1);
moveto(117.81,-719.25,16.22); object(0×0ED2,0,0,180);
move(3.70,-1.70,8.20); object(0×0FAB,0,270,175);
move(7.30,0.72,0.00); object(0×0FAB,0,270,175);
move(-1.22,-79.58,0.00); object(0×0FAB,0,270,180);
move(-8.00,-0.02,0.00); object(0×0FAB,0,270,180);
move(-0.21,67.85,0.30); object(0×09F9,0,180,35);
move(0.03,-10.13,0.00); object(0×09F9,0,180,320);
#cheat Plane Crash Teleport
teleport(128.18, -816.80, 25.58);

Hand Car Wash

Not sure if they have then in america, but in the UK old petrol stations often get converted in to ‘hand car washes’, where a group of trained migrant workers wash your car by hand while you wait in a ‘drive-thru’ service. Here is the Liberty City hand car wash, minus the workers. This can be found opposite the entrance to the docks.

Hand Car Wash

#cheat Dockside Hand Car Wash
moveto(1330.55,-782.25,14.92); object(0×024D,0,0,262);
move(1.20,-8.51,0.00); object(0×024D,0,0,262);
move(10.31,1.78,0.00); object(0×024D,0,0,252);
move(-0.76,6.88,0.00); object(0×024D,0,0,287);
move(-1.66,0.30,3.40); object(0×01BF,270,0,260);
move(1.06,-5.91,0.00); object(0×01BF,270,0,260);
move(-4.71,-0.85,0.00); object(0×01BF,270,0,260);
move(-1.06,5.91,0.00); object(0×01BF,270,0,260);
move(-4.16,-0.75,0.00); object(0×01BF,270,0,260);
move(1.06,-5.91,0.00); object(0×01BF,270,0,260);
move(-8.85,-30.27,0.80); object(0×0FAA,180,0,228);
move(-4.21,4.69,0.00); object(0×0FAA,180,0,228);
move(23.13,-27.75,-4.60); object(0×01EE,0,0,273);
move(0.52,8.93,0.00); object(0×01EE,0,0,268);
move(-0.25,9.18,0.00); object(0×01EE,0,0,268);
move(-0.05,9.08,0.00); object(0×01EE,0,0,268);
move(1.03,25.50,-0.10); object(0×01EE,0,0,268);
move(-0.70,19.11,0.00); object(0×01EE,0,0,258);
move(-1.92,9.03,0.00); object(0×01EE,0,0,253);
move(3.66,-9.21,-0.30); object(0×0ED0,0,0,253);
move(0.31,-10.20,0.00); object(0×0ED0,0,0,253);
move(-0.14,-8.99,0.00); object(0×0ED0,0,0,253);
move(-1.33,-14.35,0.00); object(0×0ED0,0,0,253);
move(0.00,0.00,-8.20); object(0×025A,0,0,253);
move(-12.57,31.34,11.20); object(0×025C,0,0,90);
move(9.62,1.66,-1.80); object(0×025C,0,0,253);
move(-10.66,-2.17,-0.60); object(0×0220,0,0,253);
move(0.00,0.00,0.00); object(0×0220,0,0,253);
move(1.64,0.53,0.00); object(0×0220,0,0,253);
move(-0.18,-1.64,0.00); object(0×0220,0,0,158);
move(1.72,1.54,-0.40); object(0×0228,0,0,158);
move(-0.58,0.42,0.00); object(0×0228,0,0,158);
move(-0.05,0.63,0.00); object(0×0228,0,0,158);
move(-0.60,0.55,0.00); object(0×0211,10,0,173);
move(1.59,-0.05,0.20); object(0×0ED7,0,20,173);
move(6.22,-31.89,-0.20); object(0×020F,0,0,173);
move(-2.34,2.61,0.00); object(0×020F,0,0,173);
move(-1.87,2.08,0.00); object(0×020F,0,0,173);
move(-1.46,2.58,0.00); object(0×020F,0,0,173);
move(-1.19,2.96,0.00); object(0×020F,0,0,173);
move(4.73,20.13,0.00); object(0×020F,0,0,173);
move(-5.61,-5.03,0.00); object(0×020F,0,0,173);
move(3.26,2.92,0.00); object(0×020F,0,0,173);
move(-4.50,-22.29,0.50); object(0×0CD1,0,0,173);

Penthouse

Creates a penthouse with garage, trees, hovering weapon gallery, fences, furniture and a large glass wall on the 2nd floor on the tallest solid roofed building in liberty city. Provides beautiful view of the skyline and planes.

Penthouse

#cheat Penthouse
moveto(-922.83,298.05,36.12); object(0×063E,270,0,84);
move(0.60,-5.57,0.00); object(0×063E,270,0,84);
move(-3.53,-0.38,0.10); object(0×063E,270,0,84);
move(-0.59,5.47,0.00); object(0×063E,270,0,84);
move(23.46,1.83,0.20); object(0×063F,270,0,48);
move(3.77,-4.14,0.00); object(0×063F,270,0,48);
move(-2.42,-2.21,0.00); object(0×063F,270,0,48);
move(-3.77,4.14,0.00); object(0×063F,270,0,48);
move(13.85,106.72,8.60); object(0×0640,270,0,233);
move(-3.23,4.33,0.00); object(0×0640,270,0,233);
move(2.23,1.67,0.00); object(0×0640,270,0,233);
move(3.17,-4.25,0.00); object(0×0640,270,0,233);
move(-371.91,-148.24,23.80); object(0×082B,270,0,184);
move(1473.71,-1225.11,46.54); object(0×09F1,240,0,99);
move(-4.64,-7.75,4.70); object(0×0239,0,0,89);
move(-0.15,7.42,1.10); object(0×01BF,0,0,89);
move(4.28,-11.43,0.60); object(0×01BF,0,0,180);
move(-0.22,15.29,0.00); object(0×01BF,0,0,178);
move(4.06,-3.86,0.00); object(0×01BF,0,0,90);
move(-0.03,-7.58,0.00); object(0×01BF,0,0,90);
move(-3.96,-0.53,2.80); object(0×01BF,90,0,180);
move(-0.08,8.68,0.00); object(0×01BF,90,0,180);
move(-0.05,3.32,2.70); object(0×01BF,0,0,180);
move(0.15,-15.25,0.00); object(0×01BF,0,0,180);
move(3.93,3.72,0.00); object(0×01BF,0,0,270);
move(0.00,7.53,0.00); object(0×01BF,0,0,270);
move(-6.58,0.75,-2.70); object(0×0F36,0,0,88);
move(-0.67,-3.16,0.60); object(0×1004,0,0,35);
move(-0.98,5.89,-0.50); object(0×1004,0,0,118);
move(0.36,-8.92,-4.60); object(0×023A,0,0,96);
move(-0.12,-3.21,7.20); object(0×0CDB,0,0,90);
move(-0.16,5.04,0.00); object(0×0CDB,0,0,90);
move(-0.21,5.05,0.00); object(0×0CDB,0,0,90);
move(2.67,1.77,-17.50); object(0×0F01,45,0,2);
move(9.23,-13.74,-0.20); object(0×0F37,90,0,2);
move(-11.52,-0.13,20.60); object(0×09F0,0,0,270);
move(-0.00,1.00,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,1.00,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.50,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.90,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,1.00,-0.10); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(6.44,-3.60,2.20); object(0×01BF,45,0,270);
move(0.00,-7.40,0.00); object(0×01BF,45,0,270);
move(-4.52,-0.00,0.20); object(0×01BF,315,0,270);
move(-0.00,7.30,0.00); object(0×01BF,315,0,270);
move(2.02,3.97,-1.70); object(0×0CDB,0,315,355);
move(0.13,-15.18,0.10); object(0×0CDB,0,315,180);
move(-0.00,-7.43,-14.30); object(0×0215,0,315,180);
move(0.00,5.76,4.70); object(0×0CD1,0,0,180);
move(3.95,0.96,-0.40); object(0×0220,0,0,357);
move(3.21,-4.05,-7.30); object(0×084C,0,0,357);
move(13.23,11.60,6.60); object(0×0FAA,0,0,180);
move(-5.44,0.30,0.80); object(0×01EA,0,0,90);
move(-7.84,4.33,-19.00); object(0×0104,0,0,337);
move(1.95,-20.38,19.40); object(0×010A,0,0,92);
move(-1.29,-0.17,0.40); object(0×010F,0,0,92);
move(-1.19,-0.16,0.00); object(0×0110,0,0,92);
move(-1.09,-0.15,0.00); object(0×0113,0,0,92);
move(0.31,-2.29,0.00); object(0×0116,0,0,92);
move(1.09,0.15,0.00); object(0×011C,0,0,92);
move(1.19,0.16,0.00); object(0×011E,0,0,92);
move(0.89,0.12,0.00); object(0×011F,0,0,92);
move(0.26,-2.29,0.00); object(0×0121,0,0,92);
move(-1.44,0.88,0.00); object(0×011B,0,0,92);
move(-1.10,-0.10,0.00); object(0×0114,0,0,92);
move(-0.89,-0.13,0.00); object(0×0104,0,0,92);
move(-0.89,-0.13,0.00); object(0×0105,0,0,92);
move(-1.03,0.84,0.00); object(0×0106,0,0,92);
move(-0.79,-0.12,0.00); object(0×0124,0,0,92);
move(4.13,4.82,-0.40); object(0×01F3,0,0,180);
move(-0.75,-4.88,-1.30); object(0×01BF,270,0,180);
move(2.56,0.01,0.00); object(0×01BF,270,0,180);
move(-1.37,-3.42,1.30); object(0×01F3,0,0,0);
move(-4.84,0.90,-1.20); object(0×01F0,0,0,270);
move(9.99,0.18,-0.10); object(0×01F0,0,0,270);
move(-1.64,9.51,0.00); object(0×0272,0,0,270);
teleport(232.74, -959.80, 120.95);

Portland Pier

Creates a simple Pier along the east of portland.

#cheat Portland Pier
moveto(762.44,-620.42,14.05); object(0×0F93,0,350,271);
move(0.07,0.50,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(-5.33,0.09,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.60,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-5.72,0.10,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.93,-0.02,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.10,0.00); object(0×0F92,0,0,271);
move(0.03,1.60,0.80); object(0×025D,0,0,271);
move(9.30,-0.16,0.00); object(0×025D,0,0,271);
move(-12.25,-1.67,-0.80); object(0×01F0,0,0,270);
move(4.43,3.46,0.30); object(0×0257,0,0,271);
move(3.57,-0.06,0.00); object(0×0257,0,0,271);
move(3.83,-0.07,0.00); object(0×0257,0,0,271);
move(-10.45,-3.10,-2.00); object(0×026C,0,0,269);
move(5.49,0.10,0.00); object(0×026C,0,0,269);
move(5.87,-0.30,0.00); object(0×026C,0,0,269);
teleport(773.21, -624.64, 14.74);

Bonfire

Bonfire Night, mainly an english tradition. Google it you americans. This mod creates a bonfire where you photographed Casa for the Ma Cipriani missions. Activate the first cheat to teleport to the track leading to the site, then turn on the light the fire cheat when ready.
Note: This cheat works best when the game is set to night time

#cheat Bonfire Objects and Teleport
moveto(813.61,-1044.37,15.67); object(0×0125,0,0,79);
move(-71.86,-11.69,-53.60); object(0×012D,90,15,173);
move(73.37,11.58,51.30); object(0×01C4,90,350,332);
move(0.00,0.00,0.50); object(0×01EE,90,20,332);
move(0.74,-0.77,-0.30); object(0×0206,90,0,310);
move(-1.99,-2.31,1.80); object(0×0208,90,0,357);
move(2.26,4.03,-1.90); object(0×0207,90,0,301);
move(-0.45,-2.12,0.20); object(0×020C,90,0,346);
move(-2.00,0.58,-0.60); object(0×0210,90,310,346);
move(2.90,-0.83,0.60); object(0×0213,90,310,346);
move(-0.08,-0.29,0.40); object(0×0214,0,180,181);
move(0.25,1.07,-0.20); object(0×0216,0,140,181);
move(-0.39,0.95,-0.10); object(0×0217,0,140,181);
move(-0.60,-2.90,0.40); object(0×0218,0,90,63);
move(-0.32,1.49,-0.20); object(0×021F,0,90,63);
move(-0.15,0.69,0.20); object(0×022C,0,155,63);
move(1.70,-1.29,1.00); object(0×023A,0,140,63);
move(-0.11,0.54,-0.90); object(0×0257,50,175,228);
move(0.39,0.08,-0.80); object(0×09F0,50,175,228);
move(-2.30,2.01,0.90); object(0×0ECB,320,180,346);
move(-0.51,-1.20,0.50); object(0×0ED2,270,180,339);
move(0.38,0.11,-0.30); object(0×0ED3,270,270,179);
move(0.00,0.00,4.00); object(0×0F02,270,270,179);
move(0.96,0.28,-3.90); object(0×0F03,270,180,179);
move(-2.42,9.70,-11.70); object(0×0F34,270,180,3);
move(1.13,-13.14,11.80); object(0×0F36,60,180,48);
move(-0.70,3.31,-1.30); object(0×0F74,60,180,11);
move(1.09,-2.62,1.80); object(0×0FA2,60,180,44);
move(2.45,-0.16,-0.50); object(0×1004,5,180,311);
move(-1.18,1.08,0.50); object(0×0251,270,180,311);
move(3.16,-3.33,-1.70); object(0×022C,180,180,225);
move(2.55,3.33,0.00); object(0×022C,180,180,225);
move(-1.13,3.01,0.30); object(0×022C,180,180,225);
move(-3.23,1.83,0.00); object(0×022C,180,180,225);
move(-3.93,-0.14,0.00); object(0×022C,180,180,225);
move(-3.21,-0.96,-0.20); object(0×022C,180,180,225);
move(6.02,-7.10,0.20); object(0×022C,180,180,327);
move(-2.95,0.47,0.00); object(0×022C,180,180,300);
move(18.48,4.16,0.70); object(0×025E,180,180,315);
move(3.85,-4.55,-0.80); object(0×025F,180,180,225);
move(-8.21,9.29,1.90); object(0×025C,180,180,136);
move(2.23,-16.78,-1.20); object(0×0257,180,180,231);
move(-3.53,-1.62,-0.10); object(0×0257,180,180,256);
move(7.67,-5.23,-3.10); object(0×0257,180,180,96);
move(-5.69,5.77,3.00); object(0×0228,180,180,96);
teleport(915.48, -1051.50, 9.01);
#cheat Light the Bonfire (Must be turned on)
setfloat(08B89E40, 817.46 ,-1044.62 ,14.66);
setchar(08B89E30,1);
setfloat(08B89E80, 816.25 ,-1043.44 ,14.82);
setchar(08B89E70,1);
setfloat(08B89EC0, 814.17 ,-1045.53 ,14.54);
setchar(08B89EB0,1);
setfloat(08B89F00, 813.78 ,-1044.77 ,14.34);
setchar(08B89EF0,1);
setfloat(08B89F40, 813.83 ,-1043.66 ,14.68);
setchar(08B89F30,1);
setfloat(08B89F80, 814.79 ,-1042.87 ,14.87);
setchar(08B89F70,1);
setfloat(08B89FC0, 816.60 ,-1047.81 ,14.73);
setchar(08B89FB0,1);
setfloat(08B8A000, 815.12 ,-1047.20 ,16.38);
setchar(08B89FF0,1);
setfloat(08B8A040, 814.71 ,-1045.68 ,15.11);
setchar(08B8A030,1);
setfloat(08B8A080, 815.02 ,-1043.91 ,14.44);
setchar(08B8A070,1);
setfloat(08B8A0C0, 816.51 ,-1045.92 ,16.49);
setchar(08B8A0B0,1);
setfloat(08B8A100, 815.71 ,-1045.46 ,16.59);
setchar(08B8A0F0,1);
setfloat(08B8A140, 815.66 ,-1044.54 ,15.96);
setchar(08B8A130,1);
setfloat(08B8A180, 815.55 ,-1045.88 ,15.62);
setchar(08B8A170,1);
setfloat(08B8A1C0, 816.20 ,-1045.19 ,15.81);
setchar(08B8A1B0,1);
setfloat(08B8A200, 815.90 ,-1044.66 ,15.92);
setchar(08B8A1F0,1);
setfloat(08B8A240, 817.50 ,-1045.99 ,14.62);
setchar(08B8A230,1);
setfloat(08B8A280, 815.67 ,-1048.04 ,16.11);
setchar(08B8A270,1);
setfloat(08B8A2C0, 814.19 ,-1046.29 ,16.09);
setchar(08B8A2B0,1);
setfloat(08B8A300, 814.19 ,-1046.29 ,16.09);
setchar(08B8A2F0,1);

New York Mode

Liberty City is based upon New York. This mod changes the placenames of a few landmarks to their New York names.

#cheat New Yorker Mode
//By Ammunation.org
setshort(0×992F220, ‘N’,'i’,'c’,'k’,'e’,'d’,’ ‘);
setshort(0×992F210, ‘D’,'E’,'A’,'D’,'!’,'!’,'!’);
setshort(0×992F532, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k');
setshort(0×992F54C, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k');
setshort(0×992F6A2, ‘B’,'r’,'o’,'o’,'k’,'l’,'y’,'n’,’ ‘,’B',’r',’i',’d',’g',’e');
setshort(0×992F578, ‘B’,'r’,'o’,'o’,'k’,'l’,'y’,'n’,’ ‘,’P',’o',’i',’n',’t');
setshort(0×992F878, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k',’ ‘,’I',’n',’t',’l',’ ‘,’A',’i',’r',’p',’o',’r',’t');
setshort(0×992F7C0, ‘C’,'e’,'n’,'t’,'r’,'a’,'l’,’ ‘,’P',’a',’r',’k');

Chris’s Pad

My first cheat. A simple house with a driveway, some trees and lighting. Can be found directly above the Staunton safehouse.

#cheat Chris’s Pad
moveto(295.72,-440.74,93.72); object(0×01BF,270,0,180);
move(0.40,3.30,0.00); object(0×0239,0,0,180);
move(-4.10,-3.51,0.40); object(0×01BF,0,270,90);
move(7.50,0.00,0.00); object(0×01BF,0,270,90);
move(-3.70,-3.00,0.60); object(0×01BF,0,0,0);
move(-0.02,3.19,3.30); object(0×01BF,90,0,0);
move(4.74,1.54,-4.50); object(0×016B,0,0,0);
move(12.90,-2.53,0.00); object(0×0268,0,0,0);
move(0.00,5.36,0.00); object(0×0268,0,0,0);
move(-9.00,-7.03,1.50); object(0×0E4E,0,0,0);
move(4.10,0.00,0.00); object(0×0E4E,0,0,0);
move(4.00,0.00,0.00); object(0×0E4E,0,0,0);
move(-22.10,0.32,0.00); object(0×0E4E,0,0,0);
move(-1.80,5.25,0.00); object(0×020F,0,0,0);
move(0.00,4.26,0.00); object(0×020F,0,0,0);
move(24.40,-4.52,0.00); object(0×020F,0,0,0);
move(-26.63,-4.50,0.30); object(0×0E4E,0,0,90);
move(-0.03,3.99,0.00); object(0×0E4E,0,0,90);
move(28.46,-4.88,0.00); object(0×0E4E,0,0,90);
move(-0.00,4.91,0.00); object(0×0E4E,0,0,90);
move(-31.10,-0.17,-31.00); object(0×020F,0,0,90);
move(4.52,0.69,39.60); object(0×0DC0,0,0,270);
move(23.50,0.32,-9.80); object(0×0257,0,0,0);

The blues Mobile

My car, based on the design of the Blues mobile from the film Blues Brothers.

idaho.JPG

#cheat Blues Mobile
setshort(0×992FC02, 0×42, 0×6c, 0×75, 0×65, 0×73);
setchar(0×9459882, 0×6);
setshort(0×943fa00, 252);
setfloat(0×945980c, 0.125);
sethex(0×94598d0, 0×02, 0xc0, 0×20, 0×04);
sethex(0×944fb04, 0×00, 0×00, 0×00);
sethex(0×944fb54, 0xA2, 0xC9, 0xC8);
setint(0×8E38A38, 132);
setchar(0×8E38A5C, 105, 125);
sethex(0×8E38A5E, 0×01, 0×00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0×00);

Off Road Bus

My Last ever cheat created before I upgraded to firmware 2.82. An all terrain bus with giant wheels, sob ;(

bus.gif

#cheat Pimped Bus
setchar(0×945b1d2, 0×6);
setchar(0×945b1d1, 0×50);
setchar(0×945b1d0, 0×34);
setshort(0×9442750, 250);
setfloat(0×944274c, 2.40000);
setfloat(0×945b150, 5500);
setfloat(0×945b158, 0.93000);
setfloat(0×945b210, 0.45000);
setfloat(0×945b214, -0.24999);
setfloat(0×945b218, 0.45000);
setfloat(0×945b1dc, 2.00000);
setfloat(0×945b1e0, 2.00000);
setfloat(0×945b1d4, 0.01000);
setfloat(0×945b1f0, 1.00000);
setfloat(0×945b1f4, 0.00000);
setfloat(0×945b1f8, 30.00000);
setfloat(0×945b208, 1.20000);
setfloat(0×945b20c, 0.07000);
setfloat(0×945b224, 0.20000);
setfloat(0×945b21c, 0.00000);
setfloat(0×945b170, 0.00000);
setfloat(0×945b174, 0.50000);
setfloat(0×945b178, -0.39999);
setfloat(0×945b1fc, 0.79000);
setfloat(0×945b200, 0.40000);
setfloat(0×945b15c, 0.00000);
sethex(0×945b220, 0×3f, 0xe7, 0×00, 0×07);
sethex(0×967E6FC, 0×00, 0×00, 0xFF);
sethex(0×944faf0, 0×00, 0×00, 0×00);
sethex(0×944faf4, 0xff, 0×00, 0xa0);
setint(0×8E38A38, 161);
setchar(0×8E38A5C, 100, 101);
sethex(0×8E38A5E, 0×01, 0×00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0×00);

  © Me 2007